![]() ![]() The greatest weapon the ghosts have against this motley crue is their past. Watching characters respond to and deal with loss is not as uncommon a theme in games as it once was, but Oxenfree treads unique territory with how the creatures use it against them. Clarissa lost her boyfriend - who also happens to be same family member Alex lost. Jonas lost his mother prior the events on Edward's’ Island. Speaking of big, scary unknowns, The frailty of humanity is already something the cast has dealt with prior to the events of the game. The future is some big, scary thing on the horizon. The end of high school is a tumultuous time, where friends are guaranteed to be thrust apart by college, and this group of friends is not-so-silently aware this time is approaching. These ghosts, these otherworldly horrors, reflect the other grand, abstract forces at play among your friends. Whenever they inhabit your friends, using them as puppets to speak through, their true forms appear on the sidelines of the world, as tall as skyscrapers, constructs of signals and energy who never quite appear whole. ![]() Like any good lovecraftian horror, these creatures exist in the periphery of your senses, flickering in and out of existence. This pays off big once the spooks begin to play. Everything towers over you, like Edward's island might swallow you up at any minute. Character models remain tiny and distant, centered in the frame, while the world around them appears vast. Oxenfree’s setting hammers home this theme of feeling small and insignificant. but what about things not from earth? How do we stack up on a cosmic food chart? We were lucky on this planet to be the apex predators, the first to greatest sentience, tool use, and size. People can vanish from our lives in seconds, leaving behind only echoes and memories. In the face of the world, our humanity is weak, frail. Oxenfree is a game all about the forces larger than ourselves, both imagined and real. In general, there is one anomaly and one letter per area, with some exceptions, at a total of 12 anomalies and 13 letters.In Oxenfree you’re always being tested, even if you don’t always know it. Tuning to 140.1 FM in an area will give you a hint about the location of any letters in that area. ![]() You won't be able to get these until you find a second radio with an increased frequency range, which comes quite late in the story. The other type is letters, which appear as sparkles on the ground when you're near. Simply walk up to them and tune the radio to the right frequency to collect them. They are rock formations (the game calls them anomalies), much like the ones you'll interact with early in the game, but a bit smaller. There are two types of collectibles in the game, one of which you can keep an eye out for starting early on. Lastly, keep in mind that you'll need to get all collectibles in the same playthrough. Press to interact with objects (space or enter), and, , and (left click) to choose between dialogue options as they appear. The left stick controls movement (WASD keys) and the right stick is used to tune the radio (hold left button and drag mouse). It doesn't hurt to keep it equipped as you explore, but it isn't necessary. ![]() Every collectible and many points in the story require you to use the radio with or (shift or right-click). And open the island map (control on the PC), which will be helpful in your search for collectibles and story objectives. ![]()
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